Enemies & elites
Enemy health follows a rising wave curve (eased during the first 40 waves) and damage grows ×1.06 each wave, both multiplied by the tier. Tougher enemies pay more coins: a Fast or Rifleman pays 2× a Basic, a Heavy 4× and a General 5×, before your coin bonuses. Elites (Sergeant, Medic, Commando) drop Dog Tags on higher tiers.
| Enemy | From wave | Spawn chance | Armour | Coins per kill (no bonuses) | Elite |
|---|---|---|---|---|---|
| Soldier | — | — | 0% | 1.28 | |
| Skirmisher | — | — | 0% | 2.56 | |
| Heavy | — | — | 20% | 5.12 | |
| Rifleman | — | — | 0% | 2.56 | |
| General | — | — | 30% | 6.4 | |
| Sergeant | 8 | 8% | 0% | 1.28 | Yes |
| Commando | 12 | 6% | 0% | 2.56 | Yes |
| Medic | 15 | 6% | 0% | 2.56 | Yes |
| Guardsman | 20 | 4% | 10% | 5.12 |
| Tier | Min | Max |
|---|---|---|
| 14 | 7 | 14 |
| 15 | 11 | 15 |
| 16 | 12 | 16 |
| 17 | 12 | 17 |
| 18 | 12 | 18 |
| 19 | 15 | 19 |
| 20 | 15 | 20 |
| 21 | 15 | 21 |
| 22 | 15 | 22 |
| 23 | 15 | 23 |
| 24 | 15 | 24 |
| Wave | Health | Damage |
|---|---|---|
| 1 | ×1 | ×1.06 |
| 10 | ×12 | ×1.79 |
| 25 | ×97 | ×4.29 |
| 50 | ×677 | ×18 |
| 100 | ×6.19k | ×339 |
| 200 | ×77.8k | ×115k |
| 300 | ×459k | ×39.1m |
| 500 | ×6.42m | ×4.5t |
| 750 | ×92.9m | ×9.54ab |
| 1000 | ×1.05b | ×20.2ad |
| 1500 | ×55.5b | ×90.9ah |
| 2000 | ×2.42t | ×409al |
| 3000 | ×2.45aa | ×8.27au |
| 4500 | ×43.4ab | ×752bg |
Generated from game v0.3.87 on 2026-11-04