BASTION IDLE
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Enemies & elites

Enemy health follows a rising wave curve (eased during the first 40 waves) and damage grows ×1.06 each wave, both multiplied by the tier. Tougher enemies pay more coins: a Fast or Rifleman pays 2× a Basic, a Heavy 4× and a General 5×, before your coin bonuses. Elites (Sergeant, Medic, Commando) drop Dog Tags on higher tiers.

Enemy types
EnemyFrom waveSpawn chanceArmourCoins per kill (no bonuses)Elite
Soldier——0%1.28
Skirmisher——0%2.56
Heavy——20%5.12
Rifleman——0%2.56
General——30%6.4
Sergeant88%0%1.28Yes
Commando126%0%2.56Yes
Medic156%0%2.56Yes
Guardsman204%10%5.12
Dog Tags per elite kill
TierMinMax
14714
151115
161216
171217
181218
191519
201520
211521
221522
231523
241524
Enemy scaling (Tier 1)
WaveHealthDamage
1×1×1.06
10×12×1.79
25×97×4.29
50×677×18
100×6.19k×339
200×77.8k×115k
300×459k×39.1m
500×6.42m×4.5t
750×92.9m×9.54ab
1000×1.05b×20.2ad
1500×55.5b×90.9ah
2000×2.42t×409al
3000×2.45aa×8.27au
4500×43.4ab×752bg

Generated from game v0.3.87 on 2026-11-04