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Armoury Mk II Release 13 · 6 Jul 2027

Armoury Mk II adds a second upgrade tree to each weapon, paid in Flux. Unlock prices rise with each Mk II you own.

Mk II unlock price
Mk II ownedUnlock (Flux)
050
163
275
398
4125
5165
6220
7290
8380

Overcharge Strike Release 13 · 6 Jul 2027 (Arc Storm)

Each arc hit has Trigger-Chance % to deal ×wave-health extra (max 100 per enemy)

Overcharge Strike
LevelValueCost (Flux)Total (Flux)
10.00053030
20.0013868
30.001548116
40.00260176
50.002573249
60.00393342
70.0035115457
80.004145602
90.0045180782
100.0052201k
110.00552651.27k
120.0063151.58k

Suppressive Barrage Release 13 · 6 Jul 2027 (Salvo)

Launches one extra seeker every x s

Suppressive Barrage
LevelValueCost (Flux)Total (Flux)
1133030
2123868
31148116
41060176
5973249
6893342
77115457
86145602
95180782
1042201k
1132651.27k
1223151.58k

Corrosive Seep Release 13 · 6 Jul 2027 (Toxic Mire)

Each second in the mire adds x% of base poison damage

Corrosive Seep
LevelValueCost (Flux)Total (Flux)
11203030
21903868
326048116
433060176
540073249
647093342
7540115457
8610145602
9680180782
107502201k
118202651.27k
128903151.58k
139603701.95k
1410304302.38k
15111000

Gilded Payroll Release 13 · 6 Jul 2027 (Gilded Spire)

When the Spire ends, cash and coins earned during it × ((1+x)^kills − 1) bonus

Gilded Payroll
LevelValueCost (Flux)Total (Flux)
10.00033030
20.00063666
30.000943109
40.001251160
50.001562222
60.001875297
70.002190387
80.0024110497
90.0027135632
100.003165797
110.00332051k
120.00362601.26k
130.00393301.59k
140.00424152.01k
150.004500

Primed Charges Release 13 · 6 Jul 2027 (Perimeter Mines)

Mine damage rises ×x per second until it detonates

Primed Charges
LevelValueCost (Flux)Total (Flux)
10.53030
21.53666
32.943109
44.751160
56.962222
69.575297
712.590387
815.9110497
919.7135632
1023.9165797
1128.52051k
1233.52601.26k
1338.93301.59k
1444.74152.01k
1550.900

Shock Front Release 13 · 6 Jul 2027 (Pulse Ring)

Each enemy a ring hits adds x% to the strip of later rings this activation

Shock Front
LevelValueCost (Flux)Total (Flux)
134040
245090
3661151
4973224
51386310
618100410
724115525
831130655
939150805
1048170975
11581951.17k
12692201.39k
13812451.64k
14942701.91k
1510800

Collapse Point Release 13 · 6 Jul 2027 (Singularity)

At the end of each Singularity, every enemy caught takes x × wave health

Collapse Point
LevelValueCost (Flux)Total (Flux)
10.054040
20.15090
30.1561151
40.273224
50.2586310
60.3100410
70.35115525
80.4130655
90.45150805
100.5170975
110.551951.17k
120.62201.39k
130.652451.64k
140.72701.91k
150.7500

Holding Pattern Release 13 · 6 Jul 2027 (Stasis Field)

Enemies in the field spiral round the bastion at x rad per 2 s

Holding Pattern
LevelValueCost (Flux)Total (Flux)
10.14040
20.155090
30.261151
40.2573224
50.386310
60.35100410
70.4115525
80.45130655
90.5150805
100.55170975
110.61951.17k
120.652201.39k
130.72451.64k
140.752701.91k

Illumination Round Release 13 · 6 Jul 2027 (Searchbeam)

Tagged enemies take extra damage = x × your damage-per-metre bonus at full range

Illumination Round
LevelValueCost (Flux)Total (Flux)
10.014040
20.025090
30.0361151
40.0473224
50.0586310
60.06100410
70.07115525
80.08130655
90.09150805
100.1170975
110.111951.17k
120.122201.39k
130.132451.64k
140.142701.91k
150.1500

Generated from game v0.3.87 on 2026-11-04