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Augments Release 3 · 16 Feb 2027

Augments fill four slots: Weapon, Armour, Reactor, Core. Pull them with gems or tickets, merge copies to raise rarity, and level each slot with shards and coins.

Rarities
RarityMax slot levelWeapon mainArmour mainReactor mainCore main
Common201.21.21.14
Rare303.23.21.36
Rare+405.25.21.69
Epic607.27.21.913
Epic+8010.210.22.316
Legendary10013.213.22.621
Legendary+12016.216.22.926
Mythic14020.220.23.331
Mythic+16025.225.23.636
Paragon20030.230.24.141
Paragon ★122031.431.44.342.6
Paragon ★224032.632.64.444.3
Paragon ★326033.833.84.645.9
Paragon ★428035354.847.6
Paragon ★530036.236.24.949.2
Merge recipesTo raise an augment from this rarity, add the listed fodder.
FromToFodderFodder raritySame augment?
CommonRare2RareYes
RareRare+2Rare+Any
Rare+Epic1EpicYes
EpicEpic+2Epic+Any
Epic+Legendary1Epic+Yes
LegendaryLegendary+1Legendary+Any
Legendary+Mythic1Legendary+Any
MythicMythic+2Epic+Yes
Mythic+Paragon1Epic+Yes
ParagonParagon ★11Epic+Yes
Paragon ★1Paragon ★21Epic+Yes
Paragon ★2Paragon ★31Epic+Yes
Paragon ★3Paragon ★41Epic+Yes
Substat reroll cost
Locked substatsCost (shards)
010
140
2160
3500
41k
51.6k
62.25k
73k
Substat rarity odds
Substat tierChance
Common46.2%
Rare40%
Epic10%
Legendary2.5%
Mythic1%
Paragon0.3%
Slot level costSame for every slot; progress shown for the Weapon slot.
LevelShardsCoins (coins)
1710k
2710k
3710k
4710k
51225k
61225k
71225k
81225k
91225k
102045k
112045k
122045k
132045k
142045k
152560k
162560k
172560k
182560k
192560k
2040120k
2140120k
2240120k
2340120k
2440120k
2550180k
2650180k
2750180k
2850180k
2950180k
3075350k
3175350k
3275350k
3375350k
3475350k
3590500k
3690500k
3790500k
3890500k
3990500k
401201m
411201m
421201m
431201m
441201m
451201m
461201m
471201m
481201m
491201m
501803m
511803m
521803m
531803m
541803m
551803m
561803m
571803m
581803m
591803m
6025025m
6125025m
6225025m
6325025m
6425025m
6525025m
6625025m
6725025m
6825025m
6925025m
70350100m
71350100m
72350100m
73350100m
74350100m
75350100m
76350100m
77350100m
78350100m
79350100m
80500350m
81500350m
82500350m
83500350m
84500350m
85500350m
86500350m
87500350m
88500350m
89500350m
90700350m
91700350m
92700350m
93700350m
94700350m
95700350m
96700350m
97700350m
98700350m
99700350m
1001k8b
1101.3k8b
1201.8k32b
1302.5k32b
1403k500b
1504k500b
1605k10t
1706.25k510t
1807.5k1.01aa
1908.75k1.51aa
20010k2.5aa
21012.5k71.3aa
22015k265aa
23017.5k584aa
24020k1ab
25025k28.5ab
26030k106ab
27035k234ab
28040k411ab
29045k639ab
30050k916ab
Weapon substats
SubstatCommonRareEpicLegendaryMythicParagon
Attack Speed0.30.50.7135
Crit Chance %2346810
Crit Factor24681215
Range248122030
Long Shot (dmg/m)0.0050.010.0250.040.0750.15
Volley %—3571013
Volley Targets——1234
Burst Fire %—246912
Burst Secs—0.40.81.42.53.5
Ricochet %—235912
Ricochet Hops——1234
Ricochet Range—0.50.81.21.82
Headshot %——35710
Headshot x——2357
AP Round %———258
AP Strip %———258
Max AP Strip %———200300500
Armour substats
SubstatCommonRareEpicLegendaryMythicParagon
Regen %204060100200400
Defence %123568
Plating %1525401005001000
Spines %——24710
Siphon %——0.30.51.52
Concussive %——2469
Blast Force——0.10.40.91.5
Sentry Speed——11.523
Sentries————12
EMP Radius——0.10.30.71
EMP Interval (s)——-1-2-3-4
Claymore Dmg %—3050150500800
Claymore %—1.536912
Claymore Radius—0.10.150.30.751
Last Breath %———1.53.55
Barricade HP %——204090120
Barricade Rebuild (s)——-20-40-80-100
Reactor substats
SubstatCommonRareEpicLegendaryMythicParagon
Cash Bonus0.10.20.30.51.22.5
Cash/Wave30501002005001000
Coins/Kill Bonus0.10.20.30.40.50.6
Coins/Wave203560120200350
Free Atk Upg %24681012
Free Def Upg %24681012
Free Eco Upg %24681012
War Bonds %——2468
Medkit Heal %——35710
Medkits/Wave——0.40.711.5
Supply Drop %——581115
Atk Lvl Skip %——2468
HP Lvl Skip %——2468
Core substats
SubstatCommonRareEpicLegendaryMythicParagon
Overdrive: Bonus——1234
Overdrive: Duration———247
Overdrive: Cooldown———-5-8-12
Singularity: Size24681012
Singularity: Duration———234
Singularity: Cooldown———-2-3-4
Searchbeam: Bonus1.22.53.5101520
Searchbeam: Angle——361115
Stasis: Duration———4710
Stasis: Slow %——381115
Stasis: Cooldown———-4-7-10
Pulse: Damage x8152550100250
Pulse: Quantity———123
Pulse: Cooldown———-6-10-13
Salvo: Damage8152550100250
Salvo: Quantity——1245
Salvo: Cooldown———-2-4-6
Mines: Damage x8152550100250
Mines: Quantity———123
Mines: Cooldown——-5-8-10-13
Mire: Damage x8152550100250
Mire: Duration———2510
Mire: Cooldown—-2-4-6-8-10
Arc: Damage x8152550100250
Arc: Quantity——1234
Arc: Chance %24691215
Unique augments
NameSlotEffectValues by tier
Ricochet Doctrine Release 3 · 16 Feb 2027WeaponRicochet range +3% of range; each hop adds [x]% damage20 / 40 / 60 / 80
Killchain Optic Release 3 · 16 Feb 2027WeaponHeadshot chance +[x]%; a Headshot makes the next 5 shots Headshots5 / 7 / 10 / 14
Kill Order Release 3 · 16 Feb 2027Weapon[x]% chance to mark a spawning enemy; its first hit destroys it (not Generals)5 / 8 / 11 / 15
Breacher Charge Release 3 · 16 Feb 2027Weapon[x]% chance for AP Strip to jump straight to its maximum10 / 13 / 15 / 20
Attrition Round Release 3 · 16 Feb 2027WeaponHits have 1% chance to cut an enemy's mass by [x]% (no stacking)10 / 20 / 30 / 40
Battle Fervour Release 3 · 16 Feb 2027WeaponKilling a General gives ×5 bastion damage for [x] s5 / 11 / 18 / 26
Bounty Scope Release 3 · 16 Feb 2027Weapon[x]% chance on enemy death to apply every active coin bonus, even out of range10 / 20 / 30 / 40
Shock Doctrine Release 3 · 16 Feb 2027ArmourEnemies hit by EMP take [x]× damage for 7 s10 / 15 / 20 / 25
Suppression Rounds Release 3 · 16 Feb 2027ArmourNon-lethal sentry hits stack −[x]% enemy damage & speed (max 50%)1 / 1.5 / 2 / 2.5
Field Hospital Release 3 · 16 Feb 2027ArmourRegen can heal up to [x]% of Medkit max recovery25 / 50 / 75 / 100
Minelayer Array Release 3 · 16 Feb 2027ArmourClaymores have [x]% chance to spawn as orbiting perimeter mines (max 20)15 / 20 / 25 / 30
Reinforced Ramparts Release 3 · 16 Feb 2027ArmourBarricade health and regen ×[x]; each further spines hit +1%1.25 / 1.5 / 2 / 2.5
Escort Drones Release 3 · 16 Feb 2027ArmourAdds [x] orbiting escorts; each hit deals 15% of remaining HP (¼ vs Generals)2 / 4 / 6 / 8
Sentry Swarm Release 3 · 16 Feb 2027ArmourSentry speed becomes 0; each sentry fires [x] mini-sentries1 / 2 / 3 / 4
Drone Uplink Release 3 · 16 Feb 2027ReactorEvery drone gains +[x] range5 / 8 / 11 / 15
Quick Resupply Release 3 · 16 Feb 2027ReactorEach supply drop cuts [x] s from every Armoury weapon cooldown except Mire10 / 13 / 17 / 20
Intel Sweep Release 3 · 16 Feb 2027ReactorEach hit has [x]% chance to lower enemy HP and attack level by 11 / 1.5 / 2 / 2.5
Requisition Bonus Release 3 · 16 Feb 2027Reactor[x]% extra Coins/Kill per free upgrade gained this wave3 / 5 / 7 / 10
War Chest Release 3 · 16 Feb 2027ReactorBastion damage ×([x]% × digits in current cash), never below ×112.5 / 25 / 50 / 100
Adrenal Package Release 3 · 16 Feb 2027ReactorA supply drop gives +50% attack speed for [x] s, then decays over 60 s15 / 20 / 25 / 30
Overclock Protocol Release 3 · 16 Feb 2027ReactorBonus requisitions to Damage/Health/Regen can exceed the in-run cap by [x] levels1000 / 2000 / 3000 / 4000
Target Painter Release 3 · 16 Feb 2027CoreSearchbeam locks onto a General; enemies near it take ×[x] damage2 / 4 / 7 / 15
Nerve Agent Release 3 · 16 Feb 2027CoreEnemies in the Mire have [x]% chance to miss (halved vs Generals)15 / 20 / 25 / 30
Storm Capacitor Release 3 · 16 Feb 2027CoreArc 60% chance to hit the first target; shock ×2, stacks up to [x]5 / 10 / 15 / 20
Synchronised Fire Release 3 · 16 Feb 2027CorePulse, Overdrive and Singularity fire together; shared cooldown = average + [x] s20 / 10 / 1 / -10
Hunter Mines Release 3 · 16 Feb 2027CoreFires [x] perimeter mines at each General entering range (and 25% of elites)1 / 2 / 3 / 4
Twin Singularity Release 3 · 16 Feb 2027CoreOne extra Singularity; enemies inside deal [x]% less damage60 / 65 / 75 / 90

Assist augments Release 12 · 22 Jun 2027

Each slot type gets one assist slot, unlocked for 100 Flux. The assist augment adds its main effect and substats at 1% strength, raised by the Assist Bonus and Assist Substats labs (+1% per level, up to +30%), and its unique effect at Epic value. It cannot have the same name as the primary augment in that slot. The Primary Bonus labs raise each primary augment's effect by 1% per level.

Generated from game v0.3.87 on 2026-11-04